Only $19.95 |
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Blue Water Freedivers, Body Glove
Inc.,Encore Publishing and Zombie Software present: The first video game devoted to
freediving spearfishing. You'll hunt 6 of the world's best dive locations for exotic blue water species: tuna, marlin, wahoo and more......... Take a deep breath and dive beneath the waves for the adventure of your life! |
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Important note to users: This software
requires relatively new computers running Windows 98, a high-end graphics card and a cpu
(Intel or AMD chip) faster than 200 megahertz. System Requirments: Windows 98, Pentium II 200Mhz, 32MB RAM, 200MB free hard disk space, 4X CD ROM, Direct X compatible sound card, Direct X compatible SVGA videocard (Direct X compatible 3d accelerator recommended), keyboard, |
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For screen
shots from the game, follow this link |
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Reviews of the beta
version: |
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From Steve VanDeventer. Steve has been blue water hunting for 12 years and is a member of the Long Beach Neptunes: I'm addicted! I've spent hours playing the game. I find myself
making the same mistakes in the game that I make in the water. I'm sure that playing this
game will improve my hunting performance in the water. This game teaches
patiencewait for the fish to get close enough to fire on. |
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From Hawiian bluewater hunter Ryan Garcia, who at the
age of 17 has more blue water experience than men twice his age: I just got through playing Terry Maas' computer game "Bluewater Hunting". It is super cool. It begins with an introduction to bluewater hunting, and the game by Terry Maas. The underwater footage in that introduction is impressive. Besides the footage of free swimming yellowtail, sailfish, sunfish, sea snakes, tuna, etc... is Terry stoning a big ono, and Ron Mullins shooting a white seabass (WSB) in the head. After the intro, the player chooses his gear and dive locale. He can choose from seven bluewater destinations (such as Aliwai Shoals, Ni'ihau, Catalina, etc...). The player loads his gun, takes in a deep breath, and descends. Big fish begin to appear. They seem to stare at you in the same way that real fish do -- penetrating, fearlessly -- and act much like real fish in that they become less wary when the diver is still, move away when the diver makes uneccassary movement, come in to band strumming, etc... but are largely unpredictable. Sometimes the fish in the game are as frustrating as they are in the ocean. Tuna seem to veer off when you've made eye contact, almost coming in range but staying just out of it. Terry offers his advice for each specie of fish (tuna, sails, mackerel, marlin, mahi, ono, ulua, wsb, yellowtail, amberjack, etc...) in each fish's respective bio. For example, he reccomends silence while hunting WSB. As in reality, the diver must watch his down time or he will suffer shallow-water blackout (SWB) and end his dive. (I blacked out several times). The game has a clock that monitors the diver's bottom time, to help prevent SWB. found to be fun and helpful. Other helpful features include flashers, band strumming, and easy controls. This game is much more like real bluewater hunting than racing games are to actual racing. The gun is slightly hard to swing (big bluewater guns are), you only get one shot per dive, you have to be close enough to your quarry to see minute details in order to make a good shot, etc... The graphics are comparable with most other decent computer games. Playing this game
sure beats a bunch of other things I could be doing when I'm not in the water (homework,
shoeing horses, etc...). Just thought I'd let you guys know about this new product, it
sure is good. This, it is myopinion of a new quality product. Aloha, Ryan Garcia, Waimea,
HI |
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From Jim Hamilton. Jim has been spearfishing for 30
years. He writes: It took some time to get to know and
experience your game. I reconfigured almost all functions to the numeric keypad, keeping
aiming foremost in my mind. Originally, I had treated the beginner level as if I was
diving and I was a bit frustrated. That was my fault since I neglected to think about how
the game is designed for divers of all levels. Here are some more thoughts you may be able
to use: Climb onto the wharf and the fish is hung on the weighing scales. It just misses out on beating the IBSRC world record, but what a challenge it has presented none the less. This scenario could well see you as the hunter, in what would be a dream situation for most avid bluewater spearfishers. And at a fraction of the cost of a real trip to Guadalupe Island (off the coast of Mexico) for a crack at what is possibly the worlds best tuna grounds. What I have been doing lately is test driving "Body Gloves Bluewater Hunter", the first and only computer generated CD game soon to be released, and it brings all the realism of the sport of bluewater hunting into your home. Just the thing for those cancelled spearfishing competitions when youre all pumped up, or when the weather is keeping you indoors, or even when your health doesnt allow you to become immersed in the aquatic world for a period of time. I have been asked to give an insight into what has the potential of introducing hundreds of thousands of computer game addicts around the world, to the exciting experience of bluewater hunting. Be aware that Im not enormously familiar with CD games significantly more complex than Hoyles Board Games (a CD full of fun board games such as Battleships, Checkers, Backgammon, Chess, and the like) and the occasional lash at "Motocross Madness", but Ive seen a few around the neighbourhood and the internet cafes. I took to this challenge with the frustration of a free-diver who has been out of the water too long, and whose brain has started to degenerate to the point of no return. Come to think of it, I have been out of the water for over 8 weeks, thanks primarily to eastern Australias unseasonably rough seas and the eternal filthy offshore viso! With some degree of spare time I have at present, it looked too good to resist. So here goes! From the outset, the manufacturers recommend that you have a computer that has a Central Processing Unit (CPU) at least faster than 200Mhz (almost as fast as my spear is). Also you need at least 32 Meg. of memory on board your computer (more than my brain seems to have at times), so it rapidly supplies the fantastic graphics to the screen in quick time. A sound card, coupled to a good pair of quality speakers, will provide the real sounds we hear under the water (many of which were supplied by the legendary Terry Mass). If this is getting too much for you as a computer illiterate (one who knows absolutely nothing about computers), I suggest you get down-town now, pick up the latest model, and catch up with the rest of humanity as it gets better from here. The makers of the game approached Terry Maas with the concept of the game basically completed. Terrys expertise in bluewater hunting is well recognised and documented around the world, hence their request for his input. Coupled with Terrys spectacular video footage intro, it makes this world-first underwater hunting game the best it can be. Added to all that, it had to be as real to life as modern computer language and programming could make it. The game needed to be technically correct in all aspects for the IBSRC (International Bluewater Spearfishing Records Committee) to endorse such a project. Terry made many trips to Seattle, Washington to oversee the creation /production, so you can be assured of a supreme result from the 4 time US National Spearfishing Champion and IBSRC Chairman/founder. Now to the fun part the game: Depth is a factor because one way you lose the game is to have three shallow water blackouts. The deeper you go for fish, the faster your oxygen expires. There is an oxygen meter and a depth gauge on the bottom panel of the game screen; your oxygen diminishes with time under the water and depth achieved. If you get close to a shallow water blackout (SWB), you can drop your weight belt and lose points instead of blacking out. Also a swim-speed meter that shows how fast you are travelling above or below, is graphically shown. Fortunately personal age is not a factor, or some of us would perhaps have one foot in the proverbial grave from the onset. Its designed for young and old players, and guaranteed to satisfy the challenges that life in the sea puts before us, even if you have never spat in a mask. Visibility is a factor in your success. They have designed 6 different underwater worlds, for you to choose from; Mexico, Panama, South Africa, Australiathe Great Barrier Reef etc. In the Catalina Island world, white seabass will materialise out of the gloom, whist on the Great Barrier Reef, Dogtooth Tuna appear to be closer than anticipated in the crystal clear waters. Boats are not a hazard, but predatory sea creatures are. At any time a shark can threaten you. You cannot shoot your gun at a manta ray, sunfish, whale, dolphin, or other harmless creatures. However, you can use your powerhead to shoot at sharks. The powerhead is designed to only frighten the shark and not kill it. After all, who of us out there wants to kill sharks needlessly. If you shoot at a billfish, you must kill it with a "stone" shot, otherwise it will return to gore you! Not a pleasant ending for "yours truly"! A good bottom time is 1:30, although, there will be a cheat switch on the game giving unlimited bottom time. Two minutes sees you floating mid-water in an nconscious state, and one life less for the conclusion of the game. The game has some other very interesting concepts. If you do not kill a fish with a stone shot, it will slowly sink until you dive again to recover it. You must swim down to a speared fish to capture it successfully. Each of the 6 u/w worlds has different fish to hunt. For example, in Australia, the targeted fish are Dogtooth Tuna, Yellowfin Tuna and Wahoo. There are 3 different levels of difficulty for each world. Also theres a variety of options of available for fins, masks, and wetsuit choices. A good choice helps the hunters in his quest. Take a tip and begin as a rookie! The artificial intelligence of the game will randomly generate a world record fish which can appear at just about any time. You need to turn your head from side to side to check out the surroundings fully. If you even aim at a manta ray or other non-game fish, your cross hairs become inactivated. Good education here! The player can use several attractors to entice fish: flashers, strumming the bands of the gun and croaking deep in the throat. These sounds were recorded with Terry underwater at sea, as well as the sound of the gun loading, firing, and hitting a fish with a thud. Some fish, like Kingfish will be attracted to flashers, but others like white seabass will flee. A great learning exercise for the uninitiated. The animators/creators were able to obtain a very sophisticated computer model of schooling fish behaviour. When a school of bait fish is near, and they begin to flee, you'll know that a game fish is nearby. Whales, manta rays, sharks, coral, jellyfish, in fact all marine life is generated with amazing reality at random around you. Its astounding how far cathode ray tube (CRT) image enhancement/realism has advanced in such a short time. There is much more, but hopefully you can visualise the high level of sophistication that the programmers have included. The project coordinator was absolutely committed to realism and consulted on every aspect of the game with Terry. The art department has done a fantastic job too. The sharks that appears from the gloom periodically, firstly silhouetted in the distance, swim and looks just like the real thing - with none of the angular edges or movement of less sophisticated games. I see the release of this fun CD game as the stepping stone of future bluewater hunters, both young and old, into the aquatic world and its endless adrenalins pumping experiences. Truly our extreme sport personified in bytes. Playing this game gives me the visualisation of future arcade game parlours or home entertainment rooms, filled with people wearing virtual reality helmets and waving their arms in panic, reaching out with an imaginary gun for a shot at an ever-cautious ocean roaming pelagic fish. What an experience this would be for any normal kid off the street. It has to be far better for them mentally than slaying demons, dragons, robotic creatures or fellow human enemies. So give it a try and experience this new beginning, even if you are not a computer user at present, and leave the wetsuit dry on the coat hanger for another day. Dave Birch. David Birch: at 52 years of age, has over 37 years of freediving and spearfishing experience. He was turned off traditional spearfishing competitions in the sixties after 5 years in pioneer clubs such as Liberty Plains U/W Club, and the Mid-South Marlins Skindivers, by the amount of wasted inedible fish caught, and abandoned the comp. scene. Hence on arriving home, he formulated and organised the highly successful "Australian Open Bluewater Freediving Classic" in March 1995, repelling criticism that it wouldnt work. The now established Coffs club offered support, and it attracted more competitors than the Australian Spearfishing Championships had in the past 15 years previous. It continues to grow in popularity annually, even after 5 years. David also contributes articles to diving magazines on a regular basis. Currently he is the Australian Underwater Federation Nthn. NSW representative to NSW Fisheries, the state governing body of fishing regulations. His passion for catching large pelagic fish, and his desire to see the sport survive and be recognised into the next millennium, saw him eagerly involved in the formation of the IBSRC. His appointment as IBSRC Competition Chairman is a role he relishes, promotes, and pursues with a passion. An upcoming first IBSRC Bluewater World Cup is now in the wind. He encourages those with a similar interest to pursue their dreams, with a vision for future generations, and with a desire for the development of the sport.
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